← Launching soon

Doom II: Hell on Earth

id Software · Imagineer

Sep 30, 1994 · out now
ShooterScience fictionHorrorPC

About

Doom II: Hell on Earth is a first-person shooter developed by id Software and released in 1994 as a sequel to the original Doom. The game continues the story, with players battling through Earth after it has been invaded by demonic forces. Gameplay remains similar to its predecessor, featuring fast-paced combat, maze-like levels, and an array of weapons, including the introduction of the powerful Super Shotgun. Doom II also adds new enemy types, such as the Arch-vile and the Mancubus, increasing the game's challenge. Initially released for MS-DOS, Doom II has since been ported to numerous platforms, becoming a cornerstone of the FPS genre.

Immediately following the events in Doom, the player once again assumes the role of the unnamed space marine. After defeating the demon invasion of the Mars moon bases and returning from Hell, Doomguy finds that Earth has also been invaded by the demons, who have killed billions of people. The humans who survived the attack have developed a plan to build massive spaceships which will carry the remaining survivors into space. Once the ships are ready, the survivors prepare to evacuate Earth. Unfortunately, Earth's only ground spaceport gets taken over by the demons, who place a flame barrier over it, preventing any ships from leaving.

Screenshots

Doom II: Hell on Earth screenshotDoom II: Hell on Earth screenshotDoom II: Hell on Earth screenshotDoom II: Hell on Earth screenshotDoom II: Hell on Earth screenshot

Trailer

Watch on YouTube

Where to buy

All plain links straight to the official stores. Some will become affiliate links later, and they’ll be marked with a ♥ when they are — you’ll always be able to tell, and the unmarked ones will always be there.

Already on Twitch

This one has a category already, so you can see how contested it is before launch day.

See the live numbers

Similar games

Release dates and anticipation counts come from IGDB and move often. Anticipation measures interest, not guaranteed viewership — a heavily awaited game can still land quietly.